Publications

GAMEDUCATION: PROTOTYPING FOR EDUCATION

GameEducationPoster

We live in a time when technology is more prevalent than ever. It has become a key part of our everyday lives and drastically affects many areas of society in positive ways, including education. Educational institutions not only use these technologies day-to-day, they also invest in and undertake ventures in Ed-Tech (education technology) involving ‘gaming’ developers to create tools that assist teachers and accelerate student learning. This piece explores the factors inducing many creators to pursue technological ventures in healthcare and education and discusses the development of Global-E, a prototype for an educational business studies game.

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