Shaders are very significant when designing in Unity, they make a great difference in the overall design and atmosphere of a game. This is the main reason why I wanted to experiment with shaders, notably for animation and design purposes. I following shaders examples are just some of the many shaders examples that I managed to follow, learn and create in unity.
- Fresnel Ghost Shader
- Simple Fresnel Shader
- Distortion shader
- Cross Fade Shader
- Vertex Shader Animation
- Dissolve Shaders
- Dissolve Shader Effect
- Burning Edges Dissolve Shader
- FXLab Effects
- Oberon Game Shaders
- Fun with Unity – Vertex Shader animation
- Skybox Blended Shader
- Screen Space Ambient Occlusion (SSAO) Shader
- Heat Distortion
- Joe Rozek Shaders Examples
- Radial Gradient
- Dissolve Effect with Surface Shaders
- Curved World
- Vertex Positioning Shader
- Wave Distortion Shaders
- Parallax Terrain Shader
- Glow Effect Using Custom Shader
- Wiki Shaders Examples
- Simple Gradient Shader
- World Space Texture Blend
- Alan Zucconi Vertex and Fragment Shaders
- Unite 2015 – Writing Shaders by Yilmaz Kiymaz
- Unity – Providing vertex Data to Vertex Programs
- Unity – Vertex and Fragment Programs
- Unity – Vertex and Fragment Shader Examples
- Unity – Cubemap Reflections Shader
- Unity – Surface Shader Examples
Shaders Animations